UnlimRealms is a home-bred pet project, aiming experimental research in procedural generation and rendering
Current implementation includes:
Current implementation includes:
- On the fly planetary body distance field generation – allows to reach almost infinite level of detail with no storage memory footprint
- “Hybrid Cubes” isosurface extraction technique – mix of marching cubes simplicity and tetrahedron-based space partition for seamless continues mesh LoD
- Atmospheric scattering – real-time physically based single scattering integration
- Screen space light shafts & bloom
- HDR rendering support with a variety of tone mappers for all tastes