Tuesday, August 15, 2017

Overview

UnlimRealms is a home-bred pet project, aiming experimental research in procedural generation and rendering


Current implementation includes:
  • On the fly planetary body distance field generation – allows to reach almost infinite level of detail with no storage memory footprint
  • “Hybrid Cubes” isosurface extraction technique – mix of marching cubes simplicity and tetrahedron-based space partition for seamless continues mesh LoD
  • Atmospheric scattering – real-time physically based single scattering integration
  • Screen space light shafts & bloom
  • HDR rendering support with a variety of tone mappers for all tastes


Prototype results can be seen on the Screenshots page


Overview

UnlimRealms is a home-bred pet project, aiming experimental research in procedural generation and rendering Current implementation incl...